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» » Fain Y. - Java Programming for Kids, Parents and GrandParents

Fain Y. - Java Programming for Kids, Parents and GrandParents

13.03.21
Автор: rabindranat
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Fain Y. - Java Programming for Kids, Parents and GrandParents


This free Java e-book is written for kids from 11 to 80 years old and for school computer teachers, parents who want to get their child into the world of computer programming and college students who are looking for a supplement to overcomplicated textbooks.


Оглавление

PREFACE .............................................................................................. IX

ACKNOWLEDGEMENTS ............................................................................. XI

CHAPTER 1. YOUR FIRST JAVA PROGRAM .................................................... 1

How to Install Java on Your Computer .................................................................................... 2

Three Main Steps in Programming .......................................................................................... 6

Step 1 – Type the Program ...................................................................................................... 6

Step 2 – Compile the Program ................................................................................................. 8

Step 3 – Run the Program ........................................................................................................ 9

Additional Reading ................................................................................................................. 10

CHAPTER 2. MOVING TO ECLIPSE.............................................................. 11

Installing Eclipse ..................................................................................................................... 11

Getting Started with Eclipse ................................................................................................... 13

Creating Programs in Eclipse ................................................................................................. 15

Running HelloWorld in Eclipse ........................................................................................... 16

How HelloWorld Works? .................................................................................................... 17

Additional Reading ................................................................................................................. 20

Practice .................................................................................................................................... 20

Practice for Smarty Pants ....................................................................................................... 21

CHAPTER 3. PET AND FISH – JAVA CLASSES .............................................. 22

Classes and Objects ................................................................................................................. 22

Data Types............................................................................................................................... 25

Creation of a Pet ..................................................................................................................... 28

Inheritance – a Fish is Also a Pet ............................................................................................ 33

Method Overriding ................................................................................................................. 37

Additional Reading ................................................................................................................. 38

Practice .................................................................................................................................... 38

Practice for Smarty Pants ....................................................................................................... 39 Java Programming for Kids, Parents and Grandparents v

CHAPTER 4. JAVA BUILDING BLOCKS ....................................................... 40

Program Comments ................................................................................................................ 40

Making Decisions with if Statements .................................................................................... 41

Logical Operators ................................................................................................................... 43

The logical not here is applied to the expression in parentheses. ........................................... 44

Conditional operator ............................................................................................................... 44

Using else if ....................................................................................................................... 44

Making Decisions With switch Statement .......................................................................... 45

How Long Variables Live?...................................................................................................... 46

Special Methods: Constructors ............................................................................................... 47

The Keyword this ................................................................................................................. 48

Arrays ...................................................................................................................................... 49

Repeating Actions with Loops ................................................................................................ 51

Additional Reading ................................................................................................................. 54

Practice .................................................................................................................................... 54

Practice for Smarty Pants ....................................................................................................... 54

CHAPTER 5. A GRAPHICAL CALCULATOR ................................................... 55

AWT and Swing ...................................................................................................................... 55

Packages and Import Statements ............................................................................................ 55

Major Swing Elements ............................................................................................................ 56

Layout Managers .................................................................................................................... 59

Flow Layout .......................................................................................................................... 59

Grid Layout........................................................................................................................... 60

Border Layout ....................................................................................................................... 62

Combining Layout Managers................................................................................................. 62

Box Layout ........................................................................................................................... 65

Grid Bag Layout.................................................................................................................... 66

Card Layout .......................................................................................................................... 68

Can I Create Windows Without Using Layouts? .................................................................... 68

Window Components .............................................................................................................. 68

Additional Reading ................................................................................................................. 72

Practice .................................................................................................................................... 72

Practice for Smarty Pants ....................................................................................................... 73

CHAPTER 6. WINDOW EVENTS ................................................................. 74

Interfaces ................................................................................................................................. 75

Action Listener ........................................................................................................................ 76

Registering Components with ActionListeneter ........................................................... 78

What’s the Source of an Event? ............................................................................................. 79

How to Pass Data Between Classes ......................................................................................... 81

Finishing Calculator ................................................................................................................ 83

Some Other Event Listeners .................................................................................................. 89

How to Use Adapters ............................................................................................................... 90

Additional Reading ................................................................................................................. 91

Practice .................................................................................................................................... 91

Practice for Smarty Pants ....................................................................................................... 91

CHAPTER 7. THE TIC-TAC-TOE APPLET ..................................................... 92

Learning HTML in 15 Minutes .............................................................................................. 93

Writing Applets Using AWT ................................................................................................... 96

How to Write AWT Applets.................................................................................................... 97

Writing a Tic-Tac-Toe Game .................................................................................................. 99

The Strategy .......................................................................................................................... 99

The Code ............................................................................................................................ 100

Additional Reading ............................................................................................................... 110

Practice .................................................................................................................................. 110

Practice for Smarty Pants ..................................................................................................... 111

CHAPTER 8. PROGRAM ERRORS - EXCEPTIONS ........................................ 112

Reading the Stack Trace ....................................................................................................... 113

Genealogical Tree of Exceptions ........................................................................................... 114

The keyword throws ........................................................................................................... 117

The Keyword finally ...................................................................................................... 118

The Keyword throw .......................................................................................................... 119

Creating New Exceptions ...................................................................................................... 121

Additional Reading ............................................................................................................... 123

Practice .................................................................................................................................. 123 Java Programming for Kids, Parents and Grandparents vii

Practice for Smarty Pants ..................................................................................................... 123

CHAPTER 9. SAVING THE GAME SCORE ................................................... 124

Byte Streams ......................................................................................................................... 124

Buffered Streams .................................................................................................................. 127

Command-Line Arguments .................................................................................................. 129

Reading Text Files ................................................................................................................. 132

Class File ............................................................................................................................ 135

Additional Reading ............................................................................................................... 137

Practice .................................................................................................................................. 137

Practice for Smarty Pants ..................................................................................................... 138

CHAPTER 10. MORE JAVA BUILDING BLOCKS ......................................... 139

Working with Date and Time Values.................................................................................... 139

Method Overloading ............................................................................................................. 140

Reading Keyboard Input ...................................................................................................... 143

More on Java Packages ......................................................................................................... 145

Access Levels ......................................................................................................................... 148

Getting Back to Arrays ........................................................................................................ 151

Class ArrayList ................................................................................................................. 154

Additional Reading ............................................................................................................... 158

Practice .................................................................................................................................. 158

Practice for Smarty Pants ..................................................................................................... 159

CHAPTER 11. BACK TO GRAPHICS – THE PING PONG GAME ..................... 160

The Strategy .......................................................................................................................... 160

The Code ............................................................................................................................... 161

Java Threads Basics .............................................................................................................. 170

Finishing Ping Pong Game .................................................................................................... 175

What to Read Next on Game Programming ......................................................................... 185

Additional Reading ............................................................................................................... 186

Practice .................................................................................................................................. 186

Practice for Smarty Pants ..................................................................................................... 186

APPENDIX A. JAVA ARCHIVES - JARS ...................................................... 188

Additional Reading ............................................................................................................... 189

APPENDIX B. ECLIPSE TIPS .................................................................... 190

Eclipse Debugger ................................................................................................................... 191

APPENDIX C. HOW TO PUBLISH A WEB PAGE ......................................... 194

Additional Reading ............................................................................................................... 197

Practice .................................................................................................................................. 197

INDEX .................................................................................................... 198


Название: Java Programming for Kids, Parents and GrandParents

Автор: Fain Y.

Язык: English

Издательство: в бумажном виде книга не издавалась (Electronic Edition)

Жанр: Программирование

Год выхода: 2004

Формат: pdf

Страниц: 211

Размер: 13 мб


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Теги: Литература Книга Электронная книга Издание


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